[. . . ] D RA rockbox. org June 6, 2008 FT V ER The Rockbox Manual for Archos Recorder 6, 10, 15 and 20 SI O N 2 Rockbox http://www. rockbox. org/ Open Source Jukebox Firmware c 2003-2008 The Rockbox Team and its contributors, c 2004 Christi Alice Scarborough, c 2003 Jos´ Maria Garcia-Valdecasas Bernal & Peter Schlenker. e RA D Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1. 2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License". THE ROCKBOX MANUAL FT Rockbox and this manual is the collaborative effort of the Rockbox team and its contributors. See the appendix for a complete list of contributors. A Version r17694-080606. [. . . ] The goal is to turn your tiny worm into a big worm for as long as possible. If you try to hold the player in the four hands of two players you'll find out why. Games with three players are only possible using a remote control. Controls number of worms in the game Selects number of players Selects game mode. SI O N Figure 10. 21: Wormlet game CHAPTER 10. PLUGINS 76 Players 0 Modes Out of control 2 key control Player 1 Player 2 Player 3 With no player taking part in the game all worms are out of control and steered by artificial stupidity. on player Left: turn left Right: turn right on player Left: turn left Up: turn up Right: turn right Down: turn down on player Left: turn left Right: turn right on player Left: turn left Right: turn right on player Left: turn left Right: turn right - 1 4 key control - 2 Remote control V ER on remote control VOL DOWN: turn left VOL UP: turn right No remote control 3 Remote control on player F2: turn left F3: turn right on remote control VOL DOWN: turn left VOL UP: turn right The game D RA Use the control keys of your worm to navigate around obstacles and find food. Be careful as your worm will try to eat anything that you steer it across. Each time a piece of food has been eaten a new piece of food will pop up somewhere. Unfortunately for each new piece of food that appears two new "argh" pieces will appear, too. An "argh" is a black square poisoned piece - slightly bigger than food - that makes a worm say "Argh!" when run into. A worm that eats an "argh" is dead. THE ROCKBOX MANUAL FT SI O N on player F2: turn left F3: turn right ARCHOS RECORDER CHAPTER 10. PLUGINS 77 Thus eating an "argh" must be avoided under any circumstances. Eating worms is blasphemous cannibalism, not healthy and causes instant death. And it doesn't help anyway: the other worm isn't hurt by the bite. It will go on creeping happily and eat all the food you left on the table. Game over. There are two ways to stop a running game. The scoreboard D RA Len: Here the current length of the worm is displayed. When a worm is eating food it grows by one pixel for each step it moves. It is good to have a hungry worm since it means that your worm is alive. If another piece of food is eaten while growing it will increase the size of the worm for another 7 steps. Crashed: This indicates that a worm has crashed against a wall. THE ROCKBOX MANUAL FT On the right side of the game field is the score board. The top most entry displays the state of worm 1, the second worm 2 and the third worm 3. When a worm dies its entry on the score board turns black. V ER · If you want to quit Wormlet entirely simply hit Off . · If you want to stop the game and still see the screen hit On . [. . . ] This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License. Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. [. . . ]